#include // for time() #include // for rand/srand #include // for log #include "bell.h" int RandGen::ourInitialized = 0; RandGen::RandGen() // postcondition: system srand() used to initialize seed // once per program { if (0 == ourInitialized) { ourInitialized = 1; // only call srand once srand(static_cast(time(0))); // randomize rand(); } } int RandGen::RandInt(int max) // precondition: max > 0 // postcondition: returns int in [0..max) { return static_cast(RandReal() * max); } int RandGen::RandInt(int low, int max) // precondition: low <= max // postcondition: returns int in [low..max] { return low + RandInt(max-low+1); } double RandGen::RandReal() // postcondition: returns double in [0..1) { return rand() / (static_cast(RAND_MAX) + 1); } double RandGen::RandBell(double average) //precondition: average<0 //postcondition: returns double in [0..high value) // return values are normall distributed { double fac,r,v1,v2,value; do{ v1=2.0*RandReal()-1.0; v2=2.0*RandReal()-1.0; r=v1*v1+v2*v2; }while(r>=1.0 || r==0.0); fac=sqrt(-2.0*log(r)/r); value=(average+(v1*fac)*(average*.25)); if(value<0) return 0; else return value; }